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Lag with Camera
Posted: February 27th, 2010, 11:44 pm
by Tanner
Re: Lag with Camera
Posted: February 28th, 2010, 10:24 pm
by Tanner
*face palm*
This probably would work great if we didn't ship the camera. Unfortunately we did. YAY! Go team!
-Tanner
Re: Lag with Camera
Posted: February 28th, 2010, 11:58 pm
by Michael Kapp
We could just tell gsmst and let them tell us if it fixed the problem for them.
Re: Lag with Camera
Posted: March 1st, 2010, 6:54 am
by Tanner
Michael Kapp wrote:We could just tell gsmst and let them tell us if it fixed the problem for them.
I think they have other watchdog problems and I don't want to confuse them or break something more that would prevent them from competing.
-Tanner
Re: Lag with Camera
Posted: March 1st, 2010, 8:20 am
by Sunny
Tanner wrote:*face palm*
This probably would work great if we didn't ship the camera. Unfortunately we did. YAY! Go team!
-Tanner
Well, just looking over the steps, it doesn't look too difficult (IMO). We can save the code as a separate file, upload it, and if it works, then we're set, if it doesn't, then we upload new code.

- Sunny
Re: Lag with Camera
Posted: March 1st, 2010, 9:02 am
by Tanner
Sunny wrote:Well, just looking over the steps, it doesn't look too difficult (IMO). We can save the code as a separate file, upload it, and if it works, then we're set, if it doesn't, then we upload new code.

I could do it, just to see how it works, but we'd lose some debugging capabilities when doing anything.
-Tanner
Re: Lag with Camera
Posted: March 3rd, 2010, 7:23 am
by freds
Can we just run the camera in the view mode so we can possible see if we are aligned with the target?
Re: Lag with Camera
Posted: March 3rd, 2010, 8:19 am
by Tanner
freds wrote:Can we just run the camera in the view mode so we can possible see if we are aligned with the target?
That is what I think the code is set up for right now. Further testing with the camera will tell if it lags at all.
-Tanner