Tanner wrote:Obviously, the limiting factor is the speed of the motors. There are at least one or two motors that we are "waiting on" for this entire process to complete and for us to fire a ball. Though we have two seconds until we can fire again, I do not know if we can do this. If we could use another CIM it would help a lot.
Dad has been thinking of some way to combine the cocking and the latching mechanisms into one mechanism in a way like the we cocked the catapult in 2008 for Overdrive. Though we can't use those magnetic clutches, he's thinking of air clutches. I think we could use a gearbox with two gears - one neutral and one drive or some sort of gearbox where we can switch from drive and neutral by switching the direction of the motor (without relying on pneumatics/servo to switch gears).
Ideally, a CIM would be great here, but I think the extra CIM is needed more in the end game than the actual game play.
I'm not sure what you mean by "switching the direction of the motor." But on Chief Delphi, I think the preferential cocking/launching mechanism is a dog gear. From what I understand, it's basically like a shifter, but when you're in the dog gear, the motor pulls the winch back, and when the dog gear is shifted out of place, the entire mechanism spins free. I know we were trying to avoid shifting, but this mechanism does two things for us.
One, it gives a mechanism to gauge how far we want to kick the ball. You've taken away the CIM, and put the fisher price motors to pull back the "cocker". Whenever we feel like firing, we kick the dog gear out of place. This is an instantly adjustable method, we don't need a winch for the pneumatic tubing, and we've saved that CIM until the end game.
I dont' quite 100% understand how the dog gear system works, but its best implementation can be found in 1114's 2008 robot, which was pure beast.
http://www.chiefdelphi.com/media/img/ad ... fa84_l.jpg