Strategy

Discussion of the 2010 FRC game.
freds
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Joined: June 3rd, 2009, 8:32 pm
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Re: Strategy

Post by freds »

If we are playing in their field on the defensive. Is against the rules to just sit in front of their goal - my guess not. What if you actually drive up in the goal, up the small ramp, to really block the goal, would that be allowed?
Sunny
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Joined: June 3rd, 2009, 8:36 pm
Team Position: Mechanical

Re: Strategy

Post by Sunny »

freds wrote:If we are playing in their field on the defensive. Is against the rules to just sit in front of their goal - my guess not. What if you actually drive up in the goal, up the small ramp, to really block the goal, would that be allowed?



In my understanding of the rules, that'd be allowed. IMO, it'd be better to pester the bot(s) in that zone, rather than just block one goal while leaving the other goal open.

- Sunny
freds
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Posts: 321
Joined: June 3rd, 2009, 8:32 pm
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Re: Strategy

Post by freds »

-We need an automous mode: turn the robot around backwards and just use the Kapp bumper to push the ball into the goal (unless whatever new front end we have is capable without running over the ball)
-Need the ability, if the front end is not working good, to reverse the controls so the back becomes the front and just push balls around.
-Let's Go!
Michael Kapp
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Re: Strategy

Post by Michael Kapp »

One thing that I noticed is that when a ball is against a wall and we try to grab it, it is impossible to go all the way against the wall without forcing the ball into our 3" limit.

Solution: just like we had a setting for the driver when picking up a ball which reduced speed by 1/2, make a setting for when we are grabbing a ball against the wall. It will not only reduce the robot's speed, but as soon as the limit switch for the backing is triggered, the robot stops moving forward. (because we already have the ball.)
Sunny
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Posts: 1309
Joined: June 3rd, 2009, 8:36 pm
Team Position: Mechanical

Re: Strategy

Post by Sunny »

Michael Kapp wrote:One thing that I noticed is that when a ball is against a wall and we try to grab it, it is impossible to go all the way against the wall without forcing the ball into our 3" limit.

Solution: just like we had a setting for the driver when picking up a ball which reduced speed by 1/2, make a setting for when we are grabbing a ball against the wall. It will not only reduce the robot's speed, but as soon as the limit switch for the backing is triggered, the robot stops moving forward. (because we already have the ball.)


But what happens when we are going forward regularly? Basically, there is no way to tell that we're going up against a wall with someone holding down a button to activate that mode.

And on top of that, Logan and I were kicking the ball into the robot, and we only managed to force like 1/2"-1" more than the 3", not to mention I think that the ball is draw further than 3" anyways. An easy solution is just to adjust the bar. Once the ball is jammed into there, it's really *jammed* in there.

One thing I just realized, that we can now sense when we have a ball. If we were to execute a code like "forward until have ball" -> stop -> kick -> repeat. And the number of iterations can depend on which zone we're in.
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