3 Robots on an Alliance Instead of 2.

Discussion of the mini-Lunacy game.
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Sunny
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3 Robots on an Alliance Instead of 2.

Post by Sunny »

I was thinking and I was wondering if 3 robots on an alliance would be better than having 2 robots on an alliance, especially for this game.

I am going mainly off the fact that there are 3 starting positions and that this game would definitely be more fun if it was 3 on 3.

Just wondering.
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Tanner
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Re: 3 Robots on an Alliance Instead of 2.

Post by Tanner »

Hm. It would appear to be better with three robots, but I'm not sure if we'd be able to fit six robots on a field plus a ~8in trailer behind it. I don't think we should have too much trouble. It could be a bit tight though....

-Tanner
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"Excuse me, I'm making perfect sense you're just not keeping up." - Doctor Who
Sunny
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Re: 3 Robots on an Alliance Instead of 2.

Post by Sunny »

Well, if everything is 1/3 scale, then the robots and everything will fit. I'm just worried about fitting 3 drive teams on each side.
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Tanner
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Re: 3 Robots on an Alliance Instead of 2.

Post by Tanner »

That would be hard trying to fit 11 people on each side of the field. Hmm. Maybe shift the drivers that control the robots on the middle edge of the field to the opposite side of the field. Maybe?

-Tanner
Words of the Year: Tautology, Hysteresis, Buxom, Purvey
"Crossing into established events is strictly forbidden. Except for cheap tricks." - Doctor Who
"Excuse me, I'm making perfect sense you're just not keeping up." - Doctor Who
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ptwortman
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Re: 3 Robots on an Alliance Instead of 2.

Post by ptwortman »

and give us ref uniforms ;)



not to change the topic, nor be negative, but how will the Vex bots be able to pick up balls and get them into the trailers? I dont think we have enough parts to make efficient bots, but still have high hopes for this.

now back on topic...


i think it would be a smarter move to only have human players on the outposts (sides) instead of all positions normal. It would save space, confusion, and be a little more organized. and concerning "super cells" (if we are doing them), might i suggest that the coaches be the ones allowed to make the toss? just some ideas to consider.
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Tanner
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Re: 3 Robots on an Alliance Instead of 2.

Post by Tanner »

ptwortman wrote:and give us ref uniforms ;)



not to change the topic, nor be negative, but how will the Vex bots be able to pick up balls and get them into the trailers? I dont think we have enough parts to make efficient bots, but still have high hopes for this.

now back on topic...


i think it would be a smarter move to only have human players on the outposts (sides) instead of all positions normal. It would save space, confusion, and be a little more organized. and concerning "super cells" (if we are doing them), might i suggest that the coaches be the ones allowed to make the toss? just some ideas to consider.
I'm sure we can find discount Ref Uniforms somewhere or something.

No one said it would be easy. It is the challenge of the game. Though you probably could easily pick up a ball with just three pieces connected together.

That's a interesting idea. It would save a lot of space, but I'm not sure if coaches would like to do that. I do like that idea though a lot better than just having four people per team on a side. Hmmm

-Tanner
Words of the Year: Tautology, Hysteresis, Buxom, Purvey
"Crossing into established events is strictly forbidden. Except for cheap tricks." - Doctor Who
"Excuse me, I'm making perfect sense you're just not keeping up." - Doctor Who
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ptwortman
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Re: 3 Robots on an Alliance Instead of 2.

Post by ptwortman »

what if the human players could use some sort of firing mechanism for the "super cells" then? such as a simple slingshot or something along the line...
~Remember Remember, the 5th of November.
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